December Update!
Duck Thief » Devlog
Hey duckheads, just wanted to share a little progress, seeing as it’s been a little while since last time. So far, I haven’t done much in the way of stealth, but the action aspects are much better!
New Stuff:
New gadget - Grappling hook
New weapon - Throwable items (pencils/shurikens)
New enemy - Shield ducks: Run around them and hit them in the back or use penetrative weapons like grenades and flamethrowers
Mission objective system that gives different objectives between action/stealth
Crit markers are now distinguishable from regular hit markers
Damage Indicators - indicators now appear on screen when you are hit that shows where damage is coming from to give you better awareness when in combat
I’ve also done a ton behind the scenes to make it more optimised, more flexible, and easier for me to get stuff done! Also, thanks to the objectives system now being in place, I can start fully working on the first mission. Thanks for reading, and have a lovely day!
Duck Thief
Take down legendary owner of a famous pizzeria joint, but be careful, it's a duck eat duck world out there.
Status | In development |
Author | Slaughtumn |
Genre | Action, Shooter |
Tags | First-Person, FPS, Singleplayer, Stealth |
More posts
- Devlog 8 - First Mission Mechanically Done!Mar 02, 2022
- Devlog 7 - First mission nearing completion, saving & more!May 19, 2021
- Progress - Bosses, Weapons, and Crouchsliding!Mar 16, 2021
- Duck Thief Update! - Basic Stealth and Combat SystemsNov 01, 2020
- Introducing gadgets!Sep 02, 2020
Leave a comment
Log in with itch.io to leave a comment.