December Update!


Hey duckheads, just wanted to share a little progress, seeing as it’s been a little while since last time. So far, I haven’t done much in the way of stealth, but the action aspects are much better!

New Stuff:

New gadget - Grappling hook

New weapon - Throwable items (pencils/shurikens)

New enemy - Shield ducks: Run around them and hit them in the back or use penetrative weapons like grenades and flamethrowers

Mission objective system that gives different objectives between action/stealth

Crit markers are now distinguishable from regular hit markers

Damage Indicators - indicators now appear on screen when you are hit that shows where damage is coming from to give you better awareness when in combat

I’ve also done a ton behind the scenes to make it more optimised, more flexible, and easier for me to get stuff done! Also, thanks to the objectives system now being in place, I can start fully working on the first mission. Thanks for reading, and have a lovely day!

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